Python源码示例:Quartz.CGEventCreateMouseEvent()

示例1
def _press(self, button):
        (press, _, _), mouse_button = button.value
        event = Quartz.CGEventCreateMouseEvent(
            None,
            press,
            self.position,
            mouse_button)

        # If we are performing a click, we need to set this state flag
        if self._click is not None:
            self._click += 1
            Quartz.CGEventSetIntegerValueField(
                event,
                Quartz.kCGMouseEventClickState,
                self._click)

        Quartz.CGEventPost(Quartz.kCGHIDEventTap, event)

        # Store the button to enable dragging
        self._drag_button = button 
示例2
def _release(self, button):
        (_, release, _), mouse_button = button.value
        event = Quartz.CGEventCreateMouseEvent(
            None,
            release,
            self.position,
            mouse_button)

        # If we are performing a click, we need to set this state flag
        if self._click is not None:
            Quartz.CGEventSetIntegerValueField(
                event,
                Quartz.kCGMouseEventClickState,
                self._click)

        Quartz.CGEventPost(Quartz.kCGHIDEventTap, event)

        if button == self._drag_button:
            self._drag_button = None 
示例3
def __mouse_event(self, type, x, y):
        mouse_event = Quartz.CGEventCreateMouseEvent(None, type, (x, y), Quartz.kCGMouseButtonLeft)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouse_event) 
示例4
def press(self, x, y, button=0):
        event = Quartz.CGEventCreateMouseEvent(None, Mouse.down[button], (x, y), button)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, event) 
示例5
def release(self, x, y, button=0):
        event = Quartz.CGEventCreateMouseEvent(None, Mouse.up[button], (x, y), button)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, event) 
示例6
def doubleClick(self, x, y, clickCount, button=0):
        print("Double click event")
        theEvent = Quartz.CGEventCreateMouseEvent(None, Mouse.down[button], (x, y), button)
        Quartz.CGEventSetIntegerValueField(theEvent, Quartz.kCGMouseEventClickState, clickCount)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
        Quartz.CGEventSetType(theEvent, Quartz.kCGEventLeftMouseUp)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
        Quartz.CGEventSetType(theEvent, Quartz.kCGEventLeftMouseDown)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
        Quartz.CGEventSetType(theEvent, Quartz.kCGEventLeftMouseUp)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
        print("Double click event ended") 
示例7
def move_rel(self, x, y):
        [x, y] = self.torelative(x, y)
        moveEvent = Quartz.CGEventCreateMouseEvent(None, Quartz.kCGEventMouseMoved, Quartz.CGPointMake(x, y), 0)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, moveEvent) 
示例8
def __mouse_event(self, type, x, y):
        mouse_event = Quartz.CGEventCreateMouseEvent(None, type, (x, y), Quartz.kCGMouseButtonLeft)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouse_event) 
示例9
def press(self, x, y, button=0):
        event = Quartz.CGEventCreateMouseEvent(None, Mouse.down[button], (x, y), button)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, event) 
示例10
def release(self, x, y, button=0):
        event = Quartz.CGEventCreateMouseEvent(None, Mouse.up[button], (x, y), button)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, event) 
示例11
def doubleClick(self, x, y, clickCount, button=0):
        print("Double click event")
        theEvent = Quartz.CGEventCreateMouseEvent(None, Mouse.down[button], (x, y), button)
        Quartz.CGEventSetIntegerValueField(theEvent, Quartz.kCGMouseEventClickState, clickCount)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
        Quartz.CGEventSetType(theEvent, Quartz.kCGEventLeftMouseUp)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
        Quartz.CGEventSetType(theEvent, Quartz.kCGEventLeftMouseDown)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
        Quartz.CGEventSetType(theEvent, Quartz.kCGEventLeftMouseUp)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
        print("Double click event ended") 
示例12
def move_rel(self, x, y):
        [x, y] = self.torelative(x, y)
        moveEvent = Quartz.CGEventCreateMouseEvent(None, Quartz.kCGEventMouseMoved, Quartz.CGPointMake(x, y), 0)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, moveEvent) 
示例13
def _multiClick(x, y, button, num):
    btn    = None
    down   = None
    up     = None

    if button == LEFT:
        btn  = Quartz.kCGMouseButtonLeft
        down = Quartz.kCGEventLeftMouseDown
        up   = Quartz.kCGEventLeftMouseUp
    elif button == MIDDLE:
        btn  = Quartz.kCGMouseButtonCenter
        down = Quartz.kCGEventOtherMouseDown
        up   = Quartz.kCGEventOtherMouseUp
    elif button == RIGHT:
        btn  = Quartz.kCGMouseButtonRight
        down = Quartz.kCGEventRightMouseDown
        up   = Quartz.kCGEventRightMouseUp
    else:
        assert False, "button argument not in ('left', 'middle', 'right')"
        return

    mouseEvent = Quartz.CGEventCreateMouseEvent(None, down, (x, y), btn)
    Quartz.CGEventSetIntegerValueField(mouseEvent, Quartz.kCGMouseEventClickState, num)
    Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent)
    Quartz.CGEventSetType(mouseEvent, up)
    Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent)
    for i in range(0, num-1):
        Quartz.CGEventSetType(mouseEvent, down)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent)
        Quartz.CGEventSetType(mouseEvent, up)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent) 
示例14
def _sendMouseEvent(ev, x, y, button):
    mouseEvent = Quartz.CGEventCreateMouseEvent(None, ev, (x, y), button)
    Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent) 
示例15
def _multiClick(x, y, button, num):
    btn    = None
    down   = None
    up     = None

    if button == LEFT:
        btn  = Quartz.kCGMouseButtonLeft
        down = Quartz.kCGEventLeftMouseDown
        up   = Quartz.kCGEventLeftMouseUp
    elif button == MIDDLE:
        btn  = Quartz.kCGMouseButtonCenter
        down = Quartz.kCGEventOtherMouseDown
        up   = Quartz.kCGEventOtherMouseUp
    elif button == RIGHT:
        btn  = Quartz.kCGMouseButtonRight
        down = Quartz.kCGEventRightMouseDown
        up   = Quartz.kCGEventRightMouseUp
    else:
        assert False, "button argument not in ('left', 'middle', 'right')"
        return

    mouseEvent = Quartz.CGEventCreateMouseEvent(None, down, (x, y), btn)
    Quartz.CGEventSetIntegerValueField(mouseEvent, Quartz.kCGMouseEventClickState, num)
    Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent)
    Quartz.CGEventSetType(mouseEvent, up)
    Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent)
    for i in range(0, num-1):
        Quartz.CGEventSetType(mouseEvent, down)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent)
        Quartz.CGEventSetType(mouseEvent, up)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent) 
示例16
def _sendMouseEvent(ev, x, y, button):
    mouseEvent = Quartz.CGEventCreateMouseEvent(None, ev, (x, y), button)
    Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent) 
示例17
def press(x, y, button=1):
        event = Quartz.CGEventCreateMouseEvent(None, pressID[button], (x, y), button - 1)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, event) 
示例18
def release(x, y, button=1):
        event = Quartz.CGEventCreateMouseEvent(None, releaseID[button], (x, y), button - 1)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, event) 
示例19
def click(x, y, button=1):
        theEvent = Quartz.CGEventCreateMouseEvent(None, pressID[button], (x, y), button - 1)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)  
        Quartz.CGEventSetType(theEvent, Quartz.kCGEventLeftMouseUp)  
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent) 
示例20
def rclick(x, y, button=2):
        theEvent = Quartz.CGEventCreateMouseEvent(None, pressID[button], (x, y), button - 1)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)  
        Quartz.CGEventSetType(theEvent, releaseID[button])  
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent) 
示例21
def doubleclick(x, y, button=1):
        theEvent = Quartz.CGEventCreateMouseEvent(None, pressID[button], (x, y), button - 1)
        Quartz.CGEventSetIntegerValueField(theEvent, Quartz.kCGMouseEventClickState, 2)  
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)  
        Quartz.CGEventSetType(theEvent, Quartz.kCGEventLeftMouseUp)  
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)  
        Quartz.CGEventSetType(theEvent, Quartz.kCGEventLeftMouseDown) 
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
        Quartz.CGEventSetType(theEvent, Quartz.kCGEventLeftMouseUp)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent) 
示例22
def drag(x, y):
        drag = Quartz.CGEventCreateMouseEvent(None, Quartz.kCGEventLeftMouseDragged, (x, y), 0)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, drag) 
示例23
def _multiClick(x, y, button, num):
    btn    = None
    down   = None
    up     = None

    if button == LEFT:
        btn  = Quartz.kCGMouseButtonLeft
        down = Quartz.kCGEventLeftMouseDown
        up   = Quartz.kCGEventLeftMouseUp
    elif button == MIDDLE:
        btn  = Quartz.kCGMouseButtonCenter
        down = Quartz.kCGEventOtherMouseDown
        up   = Quartz.kCGEventOtherMouseUp
    elif button == RIGHT:
        btn  = Quartz.kCGMouseButtonRight
        down = Quartz.kCGEventRightMouseDown
        up   = Quartz.kCGEventRightMouseUp
    else:
        assert False, "button argument not in ('left', 'middle', 'right')"
        return

    mouseEvent = Quartz.CGEventCreateMouseEvent(None, down, (x, y), btn)
    Quartz.CGEventSetIntegerValueField(mouseEvent, Quartz.kCGMouseEventClickState, num)
    Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent)
    Quartz.CGEventSetType(mouseEvent, up)
    Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent)
    for i in range(0, num-1):
        Quartz.CGEventSetType(mouseEvent, down)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent)
        Quartz.CGEventSetType(mouseEvent, up)
        Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent) 
示例24
def _sendMouseEvent(ev, x, y, button):
    mouseEvent = Quartz.CGEventCreateMouseEvent(None, ev, (x, y), button)
    Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent) 
示例25
def _position_set(self, pos):
        try:
            (_, _, mouse_type), mouse_button = self._drag_button.value
        except AttributeError:
            mouse_type = Quartz.kCGEventMouseMoved
            mouse_button = 0

        Quartz.CGEventPost(
            Quartz.kCGHIDEventTap,
            Quartz.CGEventCreateMouseEvent(
                None,
                mouse_type,
                pos,
                mouse_button))