Java源码示例:net.minecraftforge.fml.common.event.FMLServerStoppingEvent
示例1
@Mod.EventHandler
public void serverStopping(FMLServerStoppingEvent event) {
proxy.serverStopping(event);
}
示例2
@Mod.EventHandler
public void serverStopping(FMLServerStoppingEvent event) {
Game.events().publish(new ServerEvent.Stop());
}
示例3
@Mod.EventHandler
public void serverStopping(FMLServerStoppingEvent event) {
Game.events().publish(new ServerEvent.Stop());
}
示例4
@Mod.EventHandler
public void serverStopping(FMLServerStoppingEvent event) {
for (EntityPlayerMP player : (List<EntityPlayerMP>)FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().getPlayerList()) {
handleQuit(player);
}
}
示例5
@Mod.EventHandler
public void serverStopping(FMLServerStoppingEvent event) {
for (EntityPlayerMP player : (List<EntityPlayerMP>)MinecraftServer.getServer().getConfigurationManager().playerEntityList) {
handleQuit(player);
}
}
示例6
@Mod.EventHandler
public void serverStopping(FMLServerStoppingEvent event) {
for (EntityPlayerMP player : FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().getPlayers()) {
handleQuit(player);
}
}
示例7
@Mod.EventHandler
public void serverStopping(FMLServerStoppingEvent event) {
for (EntityPlayerMP player : (List<EntityPlayerMP>)FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().getPlayerList()) {
handleQuit(player);
}
}
示例8
@Mod.EventHandler
public void serverStopping(FMLServerStoppingEvent event) {
for (EntityPlayerMP player : FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().getPlayers()) {
handleQuit(player);
}
}