Java源码示例:net.minecraftforge.fml.common.event.FMLServerStoppingEvent

示例1
@Mod.EventHandler
public void serverStopping(FMLServerStoppingEvent event) {
    proxy.serverStopping(event);
}
 
示例2
@Mod.EventHandler
public void serverStopping(FMLServerStoppingEvent event) {
	Game.events().publish(new ServerEvent.Stop());
}
 
示例3
@Mod.EventHandler
public void serverStopping(FMLServerStoppingEvent event) {
	Game.events().publish(new ServerEvent.Stop());
}
 
示例4
@Mod.EventHandler
public void serverStopping(FMLServerStoppingEvent event) {
    for (EntityPlayerMP player : (List<EntityPlayerMP>)FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().getPlayerList()) {
        handleQuit(player);
    }
}
 
示例5
@Mod.EventHandler
public void serverStopping(FMLServerStoppingEvent event) {
    for (EntityPlayerMP player : (List<EntityPlayerMP>)MinecraftServer.getServer().getConfigurationManager().playerEntityList) {
        handleQuit(player);
    }
}
 
示例6
@Mod.EventHandler
public void serverStopping(FMLServerStoppingEvent event) {
    for (EntityPlayerMP player : FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().getPlayers()) {
        handleQuit(player);
    }
}
 
示例7
@Mod.EventHandler
public void serverStopping(FMLServerStoppingEvent event) {
    for (EntityPlayerMP player : (List<EntityPlayerMP>)FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().getPlayerList()) {
        handleQuit(player);
    }
}
 
示例8
@Mod.EventHandler
public void serverStopping(FMLServerStoppingEvent event) {
    for (EntityPlayerMP player : FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().getPlayers()) {
        handleQuit(player);
    }
}