Java源码示例:net.minecraft.client.renderer.IRenderTypeBuffer

示例1
public static void renderTank(CCRenderState ccrs, Matrix4 mat, IRenderTypeBuffer getter, int rotation, float valveRot, double yToCamera, Frequency freq, int pearlOffset) {
    renderEndPortal.render(mat, getter, yToCamera);
    ccrs.reset();
    mat.translate(0.5, 0, 0.5);
    mat.rotate((-90 * (rotation + 2)) * MathHelper.torad, Vector3.Y_POS);
    ccrs.bind(baseType, getter);
    tankModel.render(ccrs, mat);
    Matrix4 valveMat = mat.copy().apply(new Rotation(valveRot, Vector3.Z_POS).at(new Vector3(0, 0.4165, 0)));
    valveModel.render(ccrs, valveMat, new UVTranslation(0, freq.hasOwner() ? 13 / 64D : 0));

    ccrs.bind(buttonType, getter);
    EnumColour[] colours = freq.toArray();
    for (int i = 0; i < 3; i++) {
        //noinspection IntegerDivisionInFloatingPointContext
        buttons[i].render(ccrs, mat, new UVTranslation(0.25 * (colours[i].getWoolMeta() % 4), 0.25 * (colours[i].getWoolMeta() / 4)));
    }

    double time = ClientUtils.getRenderTime() + pearlOffset;
    Matrix4 pearlMat = RenderUtils.getMatrix(mat.copy(), new Vector3(0, 0.45 + RenderUtils.getPearlBob(time) * 2, 0), new Rotation(time / 3, Vector3.Y_POS), 0.04);
    ccrs.brightness = 15728880;
    ccrs.bind(pearlType, getter);
    CCModelLibrary.icosahedron4.render(ccrs, pearlMat);
    ccrs.reset();
}
 
示例2
public void render(Matrix4 mat, IRenderTypeBuffer getter, double yToCamera) {
    Vec3d projectedView = TileEntityRendererDispatcher.instance.renderInfo.getProjectedView();
    mat = mat.copy();//Defensive copy, prevent external modifications.
    randy.setSeed(31100L);
    for (int i = 0; i < 16; i++) {
        RenderType.State state = RENDER_STATES.get(i);
        EndPortalRenderType renderType = new EndPortalRenderType(i, yToCamera, projectedView, mat, state);
        IVertexBuilder builder = getter.getBuffer(renderType);
        float r = (randy.nextFloat() * 0.5F + 0.1F) * renderType.f7;
        float g = (randy.nextFloat() * 0.5F + 0.4F) * renderType.f7;
        float b = (randy.nextFloat() * 0.5F + 0.5F) * renderType.f7;
        if (i == 0) {
            r = g = b = 1.0F * renderType.f7;
        }
        builder.pos(surfaceX1, surfaceY, surfaceZ1).color(r, g, b, 1.0F).endVertex();
        builder.pos(surfaceX1, surfaceY, surfaceZ2).color(r, g, b, 1.0F).endVertex();
        builder.pos(surfaceX2, surfaceY, surfaceZ2).color(r, g, b, 1.0F).endVertex();
        builder.pos(surfaceX2, surfaceY, surfaceZ1).color(r, g, b, 1.0F).endVertex();
    }
}
 
示例3
public static void renderFluidCuboid(CCRenderState ccrs, Matrix4 mat, RenderType renderType, IRenderTypeBuffer getter, FluidStack stack, Cuboid6 bound, double capacity, double res) {
    if (stack.isEmpty()) {
        return;
    }
    int alpha = 255;
    FluidAttributes attributes = stack.getFluid().getAttributes();
    if (attributes.isGaseous(stack)) {
        alpha = (int) (Math.pow(capacity, 0.4) * 255);
    } else {
        bound.max.y = bound.min.y + (bound.max.y - bound.min.y) * capacity;
    }
    Material material = ForgeHooksClient.getBlockMaterial(attributes.getStillTexture(stack));
    ccrs.bind(renderType, getter);
    ccrs.baseColour = attributes.getColor(stack) << 8 | alpha;
    makeFluidModel(bound, material.getSprite(), res).render(ccrs, mat);
}
 
示例4
public static void render(RenderWorldLastEvent event, ItemStack item) {
    final Minecraft mc = Minecraft.getInstance();

    IRenderTypeBuffer.Impl buffer = Minecraft.getInstance().getRenderTypeBuffers().getBufferSource();

    int range = MiningProperties.getBeamRange(item);
    BlockRayTraceResult lookingAt = VectorHelper.getLookingAt(mc.player, RayTraceContext.FluidMode.NONE, range);
    if (mc.world.getBlockState(VectorHelper.getLookingAt(mc.player, item, range).getPos()) == Blocks.AIR.getDefaultState()) {
        return;
    }

    List<BlockPos> coords = MiningCollect.collect(mc.player, lookingAt, mc.world, MiningProperties.getRange(item));
    Vec3d view = mc.gameRenderer.getActiveRenderInfo().getProjectedView();

    MatrixStack matrix = event.getMatrixStack();
    matrix.push();
    matrix.translate(-view.getX(), -view.getY(), -view.getZ());

    IVertexBuilder builder;
    builder = buffer.getBuffer(MyRenderType.BlockOverlay);
    coords.forEach(e -> {
        if (mc.world.getBlockState(e).getBlock() != ModBlocks.RENDER_BLOCK.get()) {

            matrix.push();
            matrix.translate(e.getX(), e.getY(), e.getZ());
            matrix.translate(-0.005f, -0.005f, -0.005f);
            matrix.scale(1.01f, 1.01f, 1.01f);
            matrix.rotate(Vector3f.YP.rotationDegrees(-90.0F));

            Matrix4f positionMatrix = matrix.getLast().getMatrix();
            BlockOverlayRender.render(positionMatrix, builder, e, Color.GREEN);
            matrix.pop();
        }
    });
    matrix.pop();
    RenderSystem.disableDepthTest();
    buffer.finish(MyRenderType.BlockOverlay);
}
 
示例5
@Override
public void render(MatrixStack mStack, IRenderTypeBuffer getter, int packedLight, AbstractClientPlayerEntity entity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) {
    if (UUIDS.contains(entity.getUniqueID())) {
        CCRenderState ccrs = CCRenderState.instance();
        ccrs.brightness = packedLight;
        ccrs.overlay = OverlayTexture.NO_OVERLAY;
        Matrix4 mat = new Matrix4(mStack);
        mat.rotate(MathHelper.torad * 180, Vector3.X_POS);
        mat.scale(0.5);
        if (entity.isShiftKeyDown()) {
            mat.translate(0, -0.5, 0);
        }
        if (entity.isElytraFlying()) {
            headPitch = -45;
        }
        mat.rotate(netHeadYaw * MathHelper.torad, Vector3.Y_NEG);
        mat.rotate(headPitch * MathHelper.torad, Vector3.X_POS);
        mat.translate(-0.5, 1, -0.5);
        RenderTileEnderTank.renderTank(ccrs, mat, getter, 0, (float) (MathHelper.torad * 90F), 0, BLANK, 0);

        FluidStack stack = FluidUtils.water.copy();
        float bob = 0.45F + RenderUtils.getPearlBob(ClientUtils.getRenderTime()) * 2;
        stack.setAmount((int) MathHelper.map(bob, 0.2, 0.6, 1000, 14000));
        mat.translate(-0.5, 0, -0.5);
        RenderTileEnderTank.renderFluid(ccrs, mat, getter, stack);

    }
}
 
示例6
@Override
public void render(TileEnderChest enderChest, float partialTicks, MatrixStack mStack, IRenderTypeBuffer getter, int packedLight, int packedOverlay) {
    CCRenderState ccrs = CCRenderState.instance();
    ccrs.brightness = packedLight;
    ccrs.overlay = packedOverlay;
    double yToCamera = enderChest.getPos().getY() - renderDispatcher.renderInfo.getProjectedView().y;
    renderChest(ccrs, mStack, getter, enderChest.rotation, yToCamera, enderChest.getFrequency(), (float) enderChest.getRadianLidAngle(partialTicks), RenderUtils.getTimeOffset(enderChest.getPos()));
}
 
示例7
public static void renderChest(CCRenderState ccrs, MatrixStack mStack, IRenderTypeBuffer getter, int rotation, double yToCamera, Frequency freq, float lidAngle, int pearlOffset) {
    Matrix4 mat = new Matrix4(mStack);
    if (lidAngle != 0) {//Micro optimization, lid closed, dont render starfield.
        renderEndPortal.render(mat, getter, yToCamera);
    }
    ccrs.reset();
    mStack.push();
    mStack.translate(0, 1.0, 1.0);
    mStack.scale(1.0F, -1.0F, -1.0F);
    mStack.translate(0.5, 0.5, 0.5);
    mStack.rotate(new Quaternion(0, rotation * 90, 0, true));
    mStack.translate(-0.5, -0.5, -0.5);
    model.chestLid.rotateAngleX = lidAngle;
    model.render(mStack, getter.getBuffer(chestType), ccrs.brightness, ccrs.overlay, freq.hasOwner());
    mStack.pop();

    //Buttons
    ccrs.bind(buttonType, getter);
    EnumColour[] colours = freq.toArray();
    for (int i = 0; i < 3; i++) {
        CCModel button = ButtonModelLibrary.button.copy();
        button.apply(BlockEnderChest.buttonT[i]);
        button.apply(new Translation(0.5, 0, 0.5));
        button.apply(new Rotation(lidAngle, 1, 0, 0).at(new Vector3(0, 9D / 16D, 1 / 16D)));
        button.apply(new Rotation((-90 * (rotation)) * MathHelper.torad, Vector3.Y_POS).at(new Vector3(0.5, 0, 0.5)));
        button.render(ccrs, mat, new UVTranslation(0.25 * (colours[i].getWoolMeta() % 4), 0.25 * (colours[i].getWoolMeta() / 4)));
    }
    mat.translate(0.5, 0, 0.5);

    //Pearl
    if (lidAngle != 0) {//Micro optimization, lid closed, dont render pearl.
        double time = ClientUtils.getRenderTime() + pearlOffset;
        Matrix4 pearlMat = RenderUtils.getMatrix(mat.copy(), new Vector3(0, 0.2 + lidAngle * -0.5 + RenderUtils.getPearlBob(time), 0), new Rotation(time / 3, new Vector3(0, 1, 0)), 0.04);
        ccrs.brightness = 15728880;
        ccrs.bind(pearlType, getter);
        CCModelLibrary.icosahedron4.render(ccrs, pearlMat);
    }
    ccrs.reset();
}
 
示例8
@Override
public void render(TileEnderTank enderTank, float partialTicks, MatrixStack mStack, IRenderTypeBuffer getter, int packedLight, int packedOverlay) {
    CCRenderState ccrs = CCRenderState.instance();
    ccrs.brightness = packedLight;
    ccrs.overlay = packedOverlay;
    float valveRot = (float) MathHelper.interpolate(enderTank.pressure_state.b_rotate, enderTank.pressure_state.a_rotate, partialTicks) * 0.01745F;
    int pearlOffset = RenderUtils.getTimeOffset(enderTank.getPos());
    Matrix4 mat = new Matrix4(mStack);
    double yToCamera = enderTank.getPos().getY() - renderDispatcher.renderInfo.getProjectedView().y;
    renderTank(ccrs, mat.copy(), getter, enderTank.rotation, valveRot, yToCamera, enderTank.getFrequency(), pearlOffset);
    renderFluid(ccrs, mat, getter, enderTank.liquid_state.c_liquid);
    ccrs.reset();
}
 
示例9
@Override
public void renderItem(ItemStack stack, TransformType transformType, MatrixStack mStack, IRenderTypeBuffer getter, int packedLight, int packedOverlay) {
    CCRenderState ccrs = CCRenderState.instance();
    ccrs.reset();
    ccrs.brightness = packedLight;
    ccrs.overlay = packedOverlay;
    Frequency freq = Frequency.readFromStack(stack);
    FluidStack fluid = TankSynchroniser.getClientLiquid(freq);
    Matrix4 mat = new Matrix4(mStack);
    RenderTileEnderTank.renderTank(ccrs, mat, getter, 2, (float) (MathHelper.torad * 90F), 0, freq, 0);
    mat.translate(-0.5, 0, -0.5);
    RenderTileEnderTank.renderFluid(ccrs, mat, getter, fluid);
}
 
示例10
@Override
public void renderItem(ItemStack stack, TransformType transformType, MatrixStack mStack, IRenderTypeBuffer getter, int packedLight, int packedOverlay) {
    CCRenderState ccrs = CCRenderState.instance();
    ccrs.reset();
    Frequency freq = Frequency.readFromStack(stack);
    ccrs.brightness = packedLight;
    ccrs.overlay = packedOverlay;
    RenderTileEnderChest.renderChest(ccrs, mStack, getter, 2, 0, freq, 0, 0);
}
 
示例11
@Override
public void renderItem(ItemStack stack, ItemCameraTransforms.TransformType transformType, boolean leftHand, MatrixStack mStack, IRenderTypeBuffer getter, int packedLight, int packedOverlay, IBakedModel modelIn) {
    if (modelIn instanceof IItemRenderer) {
        mStack.push();
        IBakedModel handled = ForgeHooksClient.handleCameraTransforms(mStack, modelIn, transformType, leftHand);
        mStack.translate(-0.5D, -0.5D, -0.5D);
        //If anyone doesnt return an IItemRenderer from here, your doing it wrong.
        ((IItemRenderer) handled).renderItem(stack, transformType, mStack, getter, packedLight, packedOverlay);
        mStack.pop();
    }
    super.renderItem(stack, transformType, leftHand, mStack, getter, packedLight, packedOverlay, modelIn);
}
 
示例12
@Override
public void renderBlock(BlockState blockStateIn, MatrixStack matrixStackIn, IRenderTypeBuffer bufferTypeIn, int combinedLightIn, int combinedOverlayIn, IModelData modelData) {
    Optional<ICCBlockRenderer> renderOpt = BlockRenderingRegistry.getBlockRenderers().stream().filter(e -> e.canHandleEntity(blockStateIn)).findFirst();
    if (renderOpt.isPresent()) {
        renderOpt.get().renderEntity(blockStateIn, matrixStackIn, bufferTypeIn, combinedLightIn, combinedOverlayIn, modelData);
    } else {
        parentDispatcher.renderBlock(blockStateIn, matrixStackIn, bufferTypeIn, combinedLightIn, combinedOverlayIn, modelData);
    }
}
 
示例13
@Override
public void render(ChoppingBlockTileEntity te, float partialTicks, MatrixStack matrixStack, IRenderTypeBuffer buffer, int p_225616_5_, int p_225616_6_)
{
    BlockState state = te.getWorld().getBlockState(te.getPos());
    if (!(state.getBlock() instanceof ChoppingBlock))
        return;

    //if (destroyStage < 0)
    {
        matrixStack.push();

        ItemRenderer itemRenderer = mc.getItemRenderer();

        LazyOptional<IItemHandler> linv = te.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY);
        linv.ifPresent((inv) -> {
            ItemStack stack = inv.getStackInSlot(0);
            if (stack.getCount() > 0)
            {
                matrixStack.push();
                matrixStack.translate(0.5, 0.5, 0.5);

                matrixStack.translate(0, -4.5 / 16.0f, 0);
                matrixStack.scale(2, 2, 2);

                IBakedModel ibakedmodel = itemRenderer.getItemModelWithOverrides(stack, te.getWorld(), (LivingEntity) null);
                itemRenderer.renderItem(stack, ItemCameraTransforms.TransformType.GROUND, true, matrixStack, buffer, p_225616_5_, p_225616_6_, ibakedmodel);
                /*int breakStage = te.getBreakStage();
                if (breakStage >= 0)
                {
                    renderItem(stack, ItemCameraTransforms.TransformType.GROUND, breakStage);
                }*/

                matrixStack.pop();
            }
        });

        matrixStack.pop();
    }
}
 
示例14
public static void renderFluid(CCRenderState ccrs, Matrix4 mat, IRenderTypeBuffer getter, FluidStack stack) {
    RenderUtils.renderFluidCuboid(ccrs, mat, RenderUtils.getFluidRenderType(), getter, stack, new Cuboid6(0.22, 0.12, 0.22, 0.78, 0.121 + 0.63, 0.78), stack.getAmount() / (16D * FluidUtils.B), 0.75);
}
 
示例15
public static void bufferHitbox(Matrix4 mat, IRenderTypeBuffer getter, ActiveRenderInfo renderInfo, Cuboid6 cuboid) {
    Vec3d projectedView = renderInfo.getProjectedView();
    bufferHitBox(mat.copy().translate(-projectedView.x, -projectedView.y, -projectedView.z), getter, cuboid);
}
 
示例16
public static void bufferHitBox(Matrix4 mat, IRenderTypeBuffer getter, Cuboid6 cuboid) {
    IVertexBuilder builder = new TransformingVertexBuilder(getter.getBuffer(RenderType.getLines()), mat);
    bufferCuboidOutline(builder, cuboid.copy().expand(0.0020000000949949026D), 0.0F, 0.0F, 0.0F, 0.4F);
}
 
示例17
@Override
public void render(DryingRackTileEntity te, float partialTicks, MatrixStack matrixStack, IRenderTypeBuffer buffer, int combinedLightIn, int combinedOverlayIn)
{
    BlockState state = te.getWorld().getBlockState(te.getPos());
    if (state.getBlock() != SurvivalistBlocks.RACK.get())
        return;

    te.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).ifPresent((inv) -> {
        matrixStack.push(); // pushMatrix

        float angle = -state.get(DryingRackBlock.FACING).getHorizontalAngle();

        matrixStack.translate(0.5, 0.5, 0.5);    // translate
        matrixStack.rotate(Vector3f.YP.rotationDegrees(angle));        // rotate
        matrixStack.translate(-0.5, -0.5, -0.5); // translate
        //matrixStack.func_227863_a_(Vector3f.field_229183_f_.func_229187_a_(180));

        Minecraft mc = Minecraft.getInstance();

        ItemRenderer itemRenderer = mc.getItemRenderer();
        for (int i = 0; i < 4; i++)
        {
            ItemStack stack = inv.getStackInSlot(i);
            if (stack.getCount() > 0)
            {
                matrixStack.push(); // pushMatrix

                float zz = (i - 1.5f) * 0.1875f;

                matrixStack.translate(0, 0, zz); // translate

                matrixStack.scale(0.7f, 0.7f, 0.7f); // scale

                matrixStack.translate(0.715, 0.93, 0.635); // translate
                matrixStack.rotate(Vector3f.YP.rotationDegrees(180)); // rotate

                IBakedModel ibakedmodel = itemRenderer.getItemModelWithOverrides(stack, te.getWorld(), (LivingEntity) null);
                itemRenderer.renderItem(stack, ItemCameraTransforms.TransformType.FIXED, true, matrixStack, buffer, combinedLightIn, combinedOverlayIn, ibakedmodel); // renderItem

                matrixStack.pop(); // popMatrix
            }
        }

        matrixStack.pop(); // popMatrix
    });
}
 
示例18
/**
 * Called to render your item with complete control. Bypasses all vanilla rendering of your model.
 *
 * @param stack         The {@link ItemStack} being rendered.
 * @param transformType The {@link TransformType} of where we are rendering.
 * @param mStack        The {@link MatrixStack} to get / add transformations to.
 * @param getter        The {@link IRenderTypeBuffer} to retrieve buffers from.
 * @param packedLight   The {@link LightTexture} packed coords.
 * @param packedOverlay The {@link OverlayTexture} packed coords.
 */
void renderItem(ItemStack stack, TransformType transformType, MatrixStack mStack, IRenderTypeBuffer getter, int packedLight, int packedOverlay);
 
示例19
/**
 * Called for misc entities holding or have blocks as part of their model.
 * IronGolems, Enderman, Mooshroom, Minecarts, TNT.
 *
 * @param state         The BlockState to render.
 * @param nStack        The {@link MatrixStack}.
 * @param builder       The {@link IVertexBuilder}
 * @param packedLight   The {@link LightTexture} packed coords.
 * @param packedOverlay The {@link OverlayTexture} packed coords.
 * @param data          Any ModelData.
 */
default void renderEntity(BlockState state, MatrixStack nStack, IRenderTypeBuffer builder, int packedLight, int packedOverlay, IModelData data) {
}