Java源码示例:com.jme3.renderer.queue.RenderQueue.ShadowMode
示例1
public void setupFloor() {
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(WrapMode.Repeat);
mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat);
mat.setBoolean("UseMaterialColors", true);
mat.setColor("Diffuse", ColorRGBA.White.clone());
mat.setColor("Ambient", ColorRGBA.White.clone());
// mat.setColor("Specular", ColorRGBA.White.clone());
// mat.getTextureParam("ParallaxMap").getTextureValue().setWrap(WrapMode.Repeat);
mat.setFloat("Shininess", 0);
// mat.setBoolean("VertexLighting", true);
Box floor = new Box(50, 1f, 50);
TangentBinormalGenerator.generate(floor);
floor.scaleTextureCoordinates(new Vector2f(5, 5));
Geometry floorGeom = new Geometry("Floor", floor);
floorGeom.setMaterial(mat);
floorGeom.setShadowMode(ShadowMode.Receive);
rootNode.attachChild(floorGeom);
}
示例2
public void setupFloor(){
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(WrapMode.Repeat);
mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat);
// mat.getTextureParam("ParallaxMap").getTextureValue().setWrap(WrapMode.Repeat);
mat.setFloat("Shininess",3);
// mat.setBoolean("VertexLighting", true);
Box floor = new Box(50, 1f, 50);
TangentBinormalGenerator.generate(floor);
floor.scaleTextureCoordinates(new Vector2f(5, 5));
Geometry floorGeom = new Geometry("Floor", floor);
floorGeom.setMaterial(mat);
floorGeom.setShadowMode(ShadowMode.Receive);
rootNode.attachChild(floorGeom);
}
示例3
private void createballs() {
System.out.println((frames / time) + ";" + val);
for (int i = val; i < val+1 ; i++) {
Geometry s = sphere.clone().clone(false);
s.setMaterial(mat);
s.setLocalTranslation(i - 30, 5, (((i) * 2) % 40) - 50);
s.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(s);
}
if (val == 300) {
stop();
}
val += 1;
time = 0;
frames = 0;
}
示例4
private void buildPlayer() {
spaceCraft = assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml");
CollisionShape colShape = CollisionShapeFactory.createDynamicMeshShape(spaceCraft);
spaceCraft.setShadowMode(ShadowMode.CastAndReceive);
spaceCraft.setLocalTranslation(startLocation);
spaceCraft.setLocalRotation(startOrientation);
hoverControl = new PhysicsHoverControl(colShape, 500);
spaceCraft.addControl(hoverControl);
rootNode.attachChild(spaceCraft);
getPhysicsSpace().add(hoverControl);
hoverControl.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02);
ChaseCamera chaseCam = new ChaseCamera(cam, inputManager);
spaceCraft.addControl(chaseCam);
flyCam.setEnabled(false);
}
示例5
@Override
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("shoot") && !keyPressed) {
Geometry bulletg = new Geometry("bullet", bullet);
bulletg.setMaterial(mat2);
bulletg.setShadowMode(ShadowMode.CastAndReceive);
bulletg.setLocalTranslation(cam.getLocation());
SphereCollisionShape bulletCollisionShape = new SphereCollisionShape(0.4f);
RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
// RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
bulletNode.setLinearVelocity(cam.getDirection().mult(25));
bulletg.addControl(bulletNode);
rootNode.attachChild(bulletg);
getPhysicsSpace().add(bulletNode);
}
if (name.equals("gc") && !keyPressed) {
System.gc();
}
}
示例6
private void setupSkyBox() {
Mesh sphere = new Sphere(32, 32, 10f);
sphere.setStatic();
skyBox = new Geometry("SkyBox", sphere);
skyBox.setQueueBucket(Bucket.Sky);
skyBox.setShadowMode(ShadowMode.Off);
Image cube = SceneApplication.getApplication().getAssetManager().loadTexture("Textures/blue-glow-1024.dds").getImage();
TextureCubeMap cubemap = new TextureCubeMap(cube);
Material mat = new Material(SceneApplication.getApplication().getAssetManager(), "Common/MatDefs/Misc/Sky.j3md");
mat.setBoolean("SphereMap", false);
mat.setTexture("Texture", cubemap);
mat.setVector3("NormalScale", new Vector3f(1, 1, 1));
skyBox.setMaterial(mat);
((Node) SceneApplication.getApplication().getViewPort().getScenes().get(0)).attachChild(skyBox);
}
示例7
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("shoot") && !keyPressed) {
Geometry bulletg = new Geometry("bullet", bullet);
bulletg.setMaterial(mat2);
bulletg.setShadowMode(ShadowMode.CastAndReceive);
bulletg.setLocalTranslation(cam.getLocation());
SphereCollisionShape bulletCollisionShape = new SphereCollisionShape(0.4f);
RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
// RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
bulletNode.setLinearVelocity(cam.getDirection().mult(25));
bulletg.addControl(bulletNode);
rootNode.attachChild(bulletg);
getPhysicsSpace().add(bulletNode);
}
if (name.equals("gc") && !keyPressed) {
System.gc();
}
}
示例8
public void read(JmeImporter im) throws IOException {
InputCapsule ic = im.getCapsule(this);
name = ic.readString("name", null);
worldBound = (BoundingVolume) ic.readSavable("world_bound", null);
cullHint = ic.readEnum("cull_mode", CullHint.class, CullHint.Inherit);
batchHint = ic.readEnum("batch_hint", BatchHint.class, BatchHint.Inherit);
queueBucket = ic.readEnum("queue", RenderQueue.Bucket.class,
RenderQueue.Bucket.Inherit);
shadowMode = ic.readEnum("shadow_mode", ShadowMode.class,
ShadowMode.Inherit);
localTransform = (Transform) ic.readSavable("transform", Transform.IDENTITY);
localLights = (LightList) ic.readSavable("lights", null);
localLights.setOwner(this);
//changed for backward compatibility with j3o files generated before the AnimControl/SkeletonControl split
//the AnimControl creates the SkeletonControl for old files and add it to the spatial.
//The SkeletonControl must be the last in the stack so we add the list of all other control before it.
//When backward compatibility won't be needed anymore this can be replaced by :
//controls = ic.readSavableArrayList("controlsList", null));
controls.addAll(0, ic.readSavableArrayList("controlsList", null));
userData = (HashMap<String, Savable>) ic.readStringSavableMap("user_data", null);
}
示例9
public void postFrame(FrameBuffer out) {
Camera cam = viewPort.getCamera();
if (!noOccluders) {
postshadowMat.setColor("Splits", splits);
for (int i = 0; i < nbSplits; i++) {
postshadowMat.setMatrix4("LightViewProjectionMatrix" + i, lightViewProjectionsMatrices[i]);
}
renderManager.setForcedMaterial(postshadowMat);
viewPort.getQueue().renderShadowQueue(ShadowMode.Receive, renderManager, cam, flushQueues);
renderManager.setForcedMaterial(null);
renderManager.setCamera(cam, false);
}
if (debug) {
displayShadowMap(renderManager.getRenderer());
}
}
示例10
public void setupFloor(){
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(WrapMode.Repeat);
mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat);
// mat.getTextureParam("ParallaxMap").getTextureValue().setWrap(WrapMode.Repeat);
mat.setFloat("Shininess",3);
// mat.setBoolean("VertexLighting", true);
Box floor = new Box(Vector3f.ZERO, 50, 1f, 50);
TangentBinormalGenerator.generate(floor);
floor.scaleTextureCoordinates(new Vector2f(5, 5));
Geometry floorGeom = new Geometry("Floor", floor);
floorGeom.setMaterial(mat);
floorGeom.setShadowMode(ShadowMode.Receive);
rootNode.attachChild(floorGeom);
}
示例11
private void buildPlayer() {
spaceCraft = assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml");
CollisionShape colShape = CollisionShapeFactory.createDynamicMeshShape(spaceCraft);
spaceCraft.setShadowMode(ShadowMode.CastAndReceive);
spaceCraft.setLocalTranslation(new Vector3f(-140, 14, -23));
spaceCraft.setLocalRotation(new Quaternion(new float[]{0, 0.01f, 0}));
hoverControl = new PhysicsHoverControl(colShape, 500);
hoverControl.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02);
spaceCraft.addControl(hoverControl);
rootNode.attachChild(spaceCraft);
getPhysicsSpace().add(hoverControl);
ChaseCamera chaseCam = new ChaseCamera(cam, inputManager);
spaceCraft.addControl(chaseCam);
flyCam.setEnabled(false);
}
示例12
/**
* @return The shadow mode of this spatial, if the local shadow
* mode is set to inherit, then the parent's shadow mode is returned.
*
* @see Spatial#setShadowMode(com.jme3.renderer.queue.RenderQueue.ShadowMode)
* @see ShadowMode
*/
public RenderQueue.ShadowMode getShadowMode() {
if (shadowMode != RenderQueue.ShadowMode.Inherit) {
return shadowMode;
} else if (parent != null) {
return parent.getShadowMode();
} else {
return ShadowMode.Off;
}
}
示例13
public void read(JmeImporter im) throws IOException {
InputCapsule ic = im.getCapsule(this);
name = ic.readString("name", null);
worldBound = (BoundingVolume) ic.readSavable("world_bound", null);
cullHint = ic.readEnum("cull_mode", CullHint.class, CullHint.Inherit);
batchHint = ic.readEnum("batch_hint", BatchHint.class, BatchHint.Inherit);
queueBucket = ic.readEnum("queue", RenderQueue.Bucket.class,
RenderQueue.Bucket.Inherit);
shadowMode = ic.readEnum("shadow_mode", ShadowMode.class,
ShadowMode.Inherit);
localTransform = (Transform) ic.readSavable("transform", Transform.IDENTITY);
localLights = (LightList) ic.readSavable("lights", null);
localLights.setOwner(this);
ArrayList<MatParamOverride> localOverridesList = ic.readSavableArrayList("overrides", null);
if (localOverridesList == null) {
localOverrides = new SafeArrayList<>(MatParamOverride.class);
} else {
localOverrides = new SafeArrayList(MatParamOverride.class, localOverridesList);
}
worldOverrides = new SafeArrayList<>(MatParamOverride.class);
//changed for backward compatibility with j3o files generated before the AnimControl/SkeletonControl split
//the AnimControl creates the SkeletonControl for old files and add it to the spatial.
//The SkeletonControl must be the last in the stack so we add the list of all other control before it.
//When backward compatibility won't be needed anymore this can be replaced by :
//controls = ic.readSavableArrayList("controlsList", null));
controls.addAll(0, ic.readSavableArrayList("controlsList", null));
userData = (HashMap<String, Savable>) ic.readStringSavableMap("user_data", null);
}
示例14
public void setupSignpost() {
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
TangentBinormalGenerator.generate(signpost);
signpost.setMaterial(mat);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 23.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(signpost);
}
示例15
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
stateManager.attach(bulletAppState);
bullet = new Sphere(32, 32, 0.4f, true, false);
bullet.setTextureMode(TextureMode.Projected);
bulletCollisionShape = new SphereCollisionShape(0.4f);
brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
initMaterial();
initWall();
initFloor();
initCrossHairs();
this.cam.setLocation(new Vector3f(0, 6f, 6f));
cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
cam.setFrustumFar(15);
inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addListener(actionListener, "shoot");
inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X));
inputManager.addListener(actionListener, "gc");
rootNode.setShadowMode(ShadowMode.Off);
bsr = new BasicShadowRenderer(assetManager, 256);
bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
viewPort.addProcessor(bsr);
}
示例16
public void setupFloor() {
Material mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m");
Box floor = new Box(50, 1f, 50);
TangentBinormalGenerator.generate(floor);
floor.scaleTextureCoordinates(new Vector2f(5, 5));
Geometry floorGeom = new Geometry("Floor", floor);
floorGeom.setMaterial(mat);
floorGeom.setShadowMode(ShadowMode.Receive);
rootNode.attachChild(floorGeom);
}
示例17
public void setupSignpost() {
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
signpost.setMaterial(mat);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 3.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(signpost);
}
示例18
public void setupSignpost() {
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
// mat.setBoolean("VertexLighting", true);
signpost.setMaterial(mat);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 3.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(signpost);
rootNode.attachChild(signpost);
}
示例19
public void setupSignpost(){
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
// mat.setBoolean("VertexLighting", true);
signpost.setMaterial(mat);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 3.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(signpost);
rootNode.attachChild(signpost);
}
示例20
protected Geometry makeFloor() {
Box box = new Box(220, .2f, 220);
box.scaleTextureCoordinates(new Vector2f(10, 10));
Geometry floor = new Geometry("the Floor", box);
floor.setLocalTranslation(200, -9, 200);
Material matGroundL = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matGroundL.setTexture("DiffuseMap", grass);
floor.setMaterial(matGroundL);
floor.setShadowMode(ShadowMode.CastAndReceive);
return floor;
}
示例21
private void initWall(float bLength, float bWidth, float bHeight) {
Box brick = new Box(bLength, bHeight, bWidth);
brick.scaleTextureCoordinates(new Vector2f(1f, 0.5f));
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
key.setGenerateMips(true);
Texture tex = assetManager.loadTexture(key);
mat2.setTexture("ColorMap", tex);
float startpt = bLength / 4f;
float height = -5f;
for (int j = 0; j < 15; j++) {
for (int i = 0; i < 4; i++) {
Vector3f ori = new Vector3f(i * bLength * 2f + startpt, bHeight + height, -10f);
Geometry reBoxg = new Geometry("brick", brick);
reBoxg.setMaterial(mat2);
reBoxg.setLocalTranslation(ori);
//for geometry with sphere mesh the physics system automatically uses a sphere collision shape
reBoxg.addControl(new RigidBodyControl(1.5f));
reBoxg.setShadowMode(ShadowMode.CastAndReceive);
reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f);
this.rootNode.attachChild(reBoxg);
physicsSpace.add(reBoxg);
}
startpt = -startpt;
height += 2f * bHeight;
}
}
示例22
public void initFloor() {
Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
Geometry floor = new Geometry("floor", floorBox);
floor.setMaterial(mat3);
floor.setShadowMode(ShadowMode.Receive);
floor.setLocalTranslation(0, 0, 0);
floor.addControl(new RigidBodyControl(0));
this.rootNode.attachChild(floor);
this.getPhysicsSpace().add(floor);
}
示例23
public void makeMissile() {
Vector3f pos = spaceCraft.getWorldTranslation().clone();
Quaternion rot = spaceCraft.getWorldRotation();
Vector3f dir = rot.getRotationColumn(2);
Spatial missile = assetManager.loadModel("Models/SpaceCraft/Rocket.mesh.xml");
missile.scale(0.5f);
missile.rotate(0, FastMath.PI, 0);
missile.updateGeometricState();
BoundingBox box = (BoundingBox) missile.getWorldBound();
final Vector3f extent = box.getExtent(null);
BoxCollisionShape boxShape = new BoxCollisionShape(extent);
missile.setName("Missile");
missile.rotate(rot);
missile.setLocalTranslation(pos.addLocal(0, extent.y * 4.5f, 0));
missile.setLocalRotation(hoverControl.getPhysicsRotation());
missile.setShadowMode(ShadowMode.Cast);
RigidBodyControl control = new BombControl(assetManager, boxShape, 20);
control.setLinearVelocity(dir.mult(100));
control.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_03);
missile.addControl(control);
rootNode.attachChild(missile);
getPhysicsSpace().add(missile);
}
示例24
/**
* creates the necessary inputlistener and action to shoot balls from the camera
*
* @param app the application that's running
* @param rootNode where ball geometries should be added
* @param space where collision objects should be added
*/
public static void createBallShooter(final Application app, final Node rootNode, final PhysicsSpace space) {
ActionListener actionListener = new ActionListener() {
@Override
public void onAction(String name, boolean keyPressed, float tpf) {
Sphere bullet = new Sphere(32, 32, 0.4f, true, false);
bullet.setTextureMode(TextureMode.Projected);
Material mat2 = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
key2.setGenerateMips(true);
Texture tex2 = app.getAssetManager().loadTexture(key2);
mat2.setTexture("ColorMap", tex2);
if (name.equals("shoot") && !keyPressed) {
Geometry bulletg = new Geometry("bullet", bullet);
bulletg.setMaterial(mat2);
bulletg.setShadowMode(ShadowMode.CastAndReceive);
bulletg.setLocalTranslation(app.getCamera().getLocation());
RigidBodyControl bulletControl = new RigidBodyControl(10);
bulletg.addControl(bulletControl);
bulletControl.setLinearVelocity(app.getCamera().getDirection().mult(25));
bulletg.addControl(bulletControl);
rootNode.attachChild(bulletg);
space.add(bulletControl);
}
}
};
app.getInputManager().addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
app.getInputManager().addListener(actionListener, "shoot");
}
示例25
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
stateManager.attach(bulletAppState);
bullet = new Sphere(32, 32, 0.4f, true, false);
bullet.setTextureMode(TextureMode.Projected);
bulletCollisionShape = new SphereCollisionShape(0.4f);
brick = new Box(bLength, bHeight, bWidth);
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
initMaterial();
initWall();
initFloor();
initCrossHairs();
this.cam.setLocation(new Vector3f(0, 6f, 6f));
cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
cam.setFrustumFar(15);
inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addListener(actionListener, "shoot");
inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X));
inputManager.addListener(actionListener, "gc");
rootNode.setShadowMode(ShadowMode.Off);
}
示例26
public void addBrick(Vector3f ori) {
Geometry reBoxg = new Geometry("brick", brick);
reBoxg.setMaterial(mat);
reBoxg.setLocalTranslation(ori);
//for geometry with sphere mesh the physics system automatically uses a sphere collision shape
reBoxg.addControl(new RigidBodyControl(1.5f));
reBoxg.setShadowMode(ShadowMode.CastAndReceive);
reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f);
this.rootNode.attachChild(reBoxg);
this.getPhysicsSpace().add(reBoxg);
}
示例27
@Override
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("shoot") && !keyPressed) {
Geometry bulletg = new Geometry("bullet", bullet);
bulletg.setMaterial(mat2);
bulletg.setShadowMode(ShadowMode.CastAndReceive);
bulletg.setLocalTranslation(cam.getLocation());
RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
// RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
bulletNode.setLinearVelocity(cam.getDirection().mult(25));
bulletg.addControl(bulletNode);
rootNode.attachChild(bulletg);
getPhysicsSpace().add(bulletNode);
}
}
示例28
public void initFloor() {
Box floorBox = new Box(10f, 0.1f, 5f);
floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
Geometry floor = new Geometry("floor", floorBox);
floor.setMaterial(mat3);
floor.setShadowMode(ShadowMode.Receive);
floor.setLocalTranslation(0, 0, 0);
floor.addControl(new RigidBodyControl(0));
this.rootNode.attachChild(floor);
this.getPhysicsSpace().add(floor);
}
示例29
public void addBrick(Vector3f ori) {
Geometry reBoxg = new Geometry("brick", brick);
reBoxg.setMaterial(mat);
reBoxg.setLocalTranslation(ori);
reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f );
reBoxg.addControl(new RigidBodyControl(1.5f));
reBoxg.setShadowMode(ShadowMode.CastAndReceive);
reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f);
this.rootNode.attachChild(reBoxg);
this.getPhysicsSpace().add(reBoxg);
}
示例30
public void setupSignpost() {
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
TangentBinormalGenerator.generate(signpost);
signpost.setMaterial(mat);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 23.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(signpost);
}