Java源码示例:cn.nukkit.network.protocol.AddEntityPacket
示例1
@Override
public void spawnTo(Player player) {
AddEntityPacket packet = new AddEntityPacket();
packet.type = EntityFallingBlock.NETWORK_ID;
packet.entityUniqueId = this.getId();
packet.entityRuntimeId = getId();
packet.x = (float) x;
packet.y = (float) y;
packet.z = (float) z;
packet.speedX = (float) motionX;
packet.speedY = (float) motionY;
packet.speedZ = (float) motionZ;
packet.yaw = (float) yaw;
packet.pitch = (float) pitch;
packet.metadata = dataProperties;
player.dataPacket(packet);
super.spawnTo(player);
}
示例2
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例3
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例4
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例5
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例6
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例7
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例8
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例9
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例10
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = EntityPotion.NETWORK_ID;
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例11
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例12
@Override
public void spawnTo(Player player) {
AddEntityPacket packet = new AddEntityPacket();
packet.type = getNetworkId();
packet.entityUniqueId = this.getId();
packet.entityRuntimeId = getId();
packet.x = (float) this.x;
packet.y = (float) this.y;
packet.z = (float) this.z;
packet.speedX = (float) this.motionX;
packet.speedY = (float) this.motionY;
packet.speedZ = (float) this.motionZ;
packet.metadata = new EntityMetadata();
player.dataPacket(packet);
//this.sendData(player);
super.spawnTo(player);
}
示例13
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例14
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例15
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例16
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例17
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例18
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例19
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例20
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例21
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例22
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例23
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = NETWORK_ID;
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例24
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例25
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例26
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例27
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = EntityEgg.NETWORK_ID;
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例28
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.type = this.getNetworkId();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例29
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.type = EntityBoat.NETWORK_ID;
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = 0;
pk.speedY = 0;
pk.speedZ = 0;
pk.yaw = (float) this.yaw;
pk.pitch = (float) this.pitch;
pk.metadata = this.dataProperties;
player.dataPacket(pk);
super.spawnTo(player);
}
示例30
@Override
public void spawnTo(Player player) {
AddEntityPacket pk = new AddEntityPacket();
pk.entityRuntimeId = this.getId();
pk.entityUniqueId = this.getId();
pk.type = this.getNetworkId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.yaw = (float) this.yaw;
pk.pitch = (float) this.pitch;
player.dataPacket(pk);
sendArmor(player);
sendHand(player);
super.spawnTo(player);
}