提问者:小点点

Java转换图像到BufferedImage


StackOverflow上已经有这样的问题,公认的答案是“铸造”:

Image image = ImageIO.read(new File(file));
BufferedImage buffered = (BufferedImage) image;

在我的程序中,我尝试:

final float FACTOR  = 4f;
BufferedImage img = ImageIO.read(new File("graphic.png"));
int scaleX = (int) (img.getWidth() * FACTOR);
int scaleY = (int) (img.getHeight() * FACTOR);
Image image = img.getScaledInstance(scaleX, scaleY, Image.SCALE_SMOOTH);
BufferedImage buffered = (BufferedImage) image;

不幸的是,我得到了运行时错误:

sun. awt.image.ToolkitImage无法转换为java.awt.image.BufferedImage


问题是:将Image转换为BufferedImage的正确方法是什么?


共3个答案

匿名用户

从Java游戏引擎:

/**
 * Converts a given Image into a BufferedImage
 *
 * @param img The Image to be converted
 * @return The converted BufferedImage
 */
public static BufferedImage toBufferedImage(Image img)
{
    if (img instanceof BufferedImage)
    {
        return (BufferedImage) img;
    }

    // Create a buffered image with transparency
    BufferedImage bimage = new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_ARGB);

    // Draw the image on to the buffered image
    Graphics2D bGr = bimage.createGraphics();
    bGr.drawImage(img, 0, 0, null);
    bGr.dispose();

    // Return the buffered image
    return bimage;
}

匿名用户

处理此问题的一种方法是创建一个新的BufferedImage,并告诉它的图形对象将您的缩放图像绘制到新的BufferedImage中:

final float FACTOR  = 4f;
BufferedImage img = ImageIO.read(new File("graphic.png"));
int scaleX = (int) (img.getWidth() * FACTOR);
int scaleY = (int) (img.getHeight() * FACTOR);
Image image = img.getScaledInstance(scaleX, scaleY, Image.SCALE_SMOOTH);
BufferedImage buffered = new BufferedImage(scaleX, scaleY, TYPE);
buffered.getGraphics().drawImage(image, 0, 0 , null);

这应该不用铸造就能做到。

匿名用户

如果您使用静态编程语言,您可以以相同的方式向Image添加扩展方法。

fun Image.toBufferedImage(): BufferedImage {
    if (this is BufferedImage) {
        return this
    }
    val bufferedImage = BufferedImage(this.getWidth(null), this.getHeight(null), BufferedImage.TYPE_INT_ARGB)

    val graphics2D = bufferedImage.createGraphics()
    graphics2D.drawImage(this, 0, 0, null)
    graphics2D.dispose()

    return bufferedImage
}

并像这样使用它:

myImage.toBufferedImage()