如何自动滚动到网格视图的末尾?
问题内容:
当我将项目添加到网格视图的末尾时,我希望用户看到已添加的内容。这是我的意思的示例:
用户通过按+图标添加项目。问题在于,在第14项之后,没有反馈表明已添加任何项。将其添加到列表后,如何自动滚动到最后一项?
(加分点:将第n个项目添加到列表中间时,如何滚动至该项目)
这是滚动到列表视图末尾的答案,但是如果我反转列表的顺序,那么有时在第一行的“缺失”项会显得很奇怪。
这是我的代码:
import 'package:flutter/material.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
@override
Widget build(BuildContext context) {
List items = [];
for (int i = 0; i < _counter; i++) {
items.add(new Text("Item $i"));
}
return new Scaffold(
appBar: new AppBar(title: new Text("Scroll To End Test")),
body: new GridView.extent(
primary: true,
maxCrossAxisExtent: 150.0,
children: items,
),
floatingActionButton: new FloatingActionButton(
onPressed: () {
setState(() {
_counter++;
});
},
tooltip: 'Increment',
child: new Icon(Icons.add),
),
);
}
}
问题答案:
声明一个滚动控制器,然后使用它来移动到所需的位置。这是滚动到最后一个元素的示例。请注意,滚动控制器已显式声明,因此您无法发出primary: true
import 'package:flutter/material.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
ScrollController _scrollController; // NEW
@override // NEW
void initState() { // NEW
super.initState(); // NEW
_scrollController = new ScrollController( // NEW
initialScrollOffset: 0.0, // NEW
keepScrollOffset: true, // NEW
);
}
void _toEnd() { // NEW
_scrollController.animateTo( // NEW
_scrollController.position.maxScrollExtent, // NEW
duration: const Duration(milliseconds: 500), // NEW
curve: Curves.ease, // NEW
); // NEW
} // NEW
@override
Widget build(BuildContext context) {
List items = [];
for (int i = 0; i < _counter; i++) {
items.add(new Text("Item $i"));
}
return new Scaffold(
appBar: new AppBar(
title: new Text("Scroll To End Test"),
actions: <Widget>[ // NEW
new IconButton( // NEW
icon: new Icon(Icons.arrow_downward), onPressed: _toEnd)// NEW
], // NEW
),
body: new GridView.extent(
//primary: true, // REMOVED
maxCrossAxisExtent: 150.0,
children: items,
controller: _scrollController, // NEW
),
floatingActionButton: new FloatingActionButton(
onPressed: () {
setState(() {
_counter++;
});
},
tooltip: 'Increment',
child: new Icon(Icons.add),
),
);
}
}
关于“奖励点”,我对ScrollControllers不太熟练,但是据我所知,该.animateTo( )
方法要求将double作为第一个输入,在那里设置滚动点:原则上,将要滚动 的第i个 项目放到
var cursor = i/(# items) * _scrollController.position.maxScrollExtent
根据网格每行有多少个对象来调整此值。我知道这只是一个草图,但我认为它可以带您到那里。